LuaStateProxy
Proxy objects support Execute(source) and actor lookups.
Syntax
LuaStateProxy
Parameters
This function takes no parameters.
Returns
| Type | Description |
|---|---|
table | The returned collection or table. |
Description
LuaStateProxy is part of the Lua states library. Lua state proxies wrap a specific Luau state and forward execution or inspection to threads running in that state.
This entry describes an object or signal exposed by the library rather than a standalone callable function.
Example
local state = getgamestate()
state:Execute("print('hello from the game state')")
print(state:GetActors())
Notes
- Cross-state execution follows the target state's scheduler and thread rules.