GetPropertyChangedSignal
Fires when the given property changes.
Syntax
:GetPropertyChangedSignal(property: string) -> RBXScriptSignal
Parameters
| Parameter | Type | Description |
|---|---|---|
property | string | The property name to access. |
Returns
| Type | Description |
|---|---|
RBXScriptSignal | RBXScriptSignal |
Description
GetPropertyChangedSignal is part of the Instances library. Instances are live proxies backed by game memory. Property reads and method calls go through Roblox's own objects.
The call is read-only: it resolves the current value when invoked and does not change the underlying state.
Example
workspace:GetPropertyChangedSignal("Name"):Connect(function()
print("workspace renamed")
end)
Notes
- Instance proxies are backed by live game memory.